Carnivorous Blob
Creature 13 — mindless, ooze
Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate caverns or barren wastelands. When a carnivorous blob perceives living creatures nearby, it lurches to gelatinous life, seeking out and consuming every creature it can catch until it is destroyed or until it has been unable to locate food for 24 hours, at which p
Source: pathfinder-monster-core-2
Perception +23
Skills athletics +27
Str
+8
Dex
-3
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 20
Fort +25
Ref +14
Will +19
HP 300
Immunities acid, critical-hits, piercing, precision, slashing, sonic, unconscious, visual
Speed 20 feet, climb 20 feet, swim 20 feet
Offense
Melee Pseudopod +25, Damage 2d12+12 bludgeoning plus 2d6 acid
Abilities
Motion Sense — A carnivorous blob can sense nearby creatures through vibration and air or water movement.
Retaliating Strike —
Split — When a carniverous blob that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Carnivorous Blob Acid — A carnivorous blob's acid damages only flesh-not bone, stone, wood, or other materials- but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude save or become Drained 1 (Drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
Constrict — 2d12 bludgeoning plus 2d6 acid{2d12 bludgeoning plus 2d6 acid}, DC 33 Fortitude
Constrict
Engulf — DC 33 Reflex, 4d10 acid damage, , Rupture 20
Engulf
Grab — Grab
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