Carrion Golem
Creature 4 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn't a "true golem," but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is t
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +6
Skills athletics +14
Str
+4
Dex
-2
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 19
Fort +13
Ref +8
Will +10
HP 60
Immunities electricity, magic
Resistances physical (except adamantine, slashing) 5
Speed 25 feet
Offense
Melee Jaws +14, Damage 2d10+4 piercing
Melee Claw +14, Damage 2d6+4 slashing
Abilities
Golem Antimagic — Harmed by fire (4d6 untyped, 1d8 untyped from areas or persistent damage); healed by electricity (area 1d6 healing HP); slowed by cold
Golem Antimagic
Stench (aura, disease, olfactory) — 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Vulnerable to Gentle Repose — Casting a Peaceful Rest spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, Slowed 1 for 1d4 rounds on a success, and on a failure is Immobilized and slowed for 1d4 rounds.
Filth Fever (disease) — The Sickened and Unconscious conditions from filth fever can't end or be reduced until the disease is cured.
Saving Throw DC 19 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 sickened 1 and Slowed 1 as long as it remains sickened (1 day)
Stage 4 unconscious (1 day)
Stage 5 dead
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