Cassisian
Creature 1 — angel, celestial, holy
The weakest of angels, cassisians usually serve as lackey messengers for more powerful angels or as spiritual guides for mortals. Despite their limited intellect, cassisians have a knack for precise recollection, particularly with scripture. Most cassisians are formed from the souls of trustworthy mortals, but some arise from fragments of greater angels destroyed in service to the celestial realms. The celestial hosts of angels are messengers and warriors, divided into choirs based on their abi
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +6, diplomacy +6, religion +6, stealth +6
Str
-1
Dex
+1
Con
+2
Int
-1
Wis
+1
Cha
+1
AC 16
Fort +7
Ref +6
Will +4
HP 20
Resistances cold 3, fire 3
Weaknesses unholy 3
Speed 0 feet, fly 40 feet
Offense
Melee Headbutt +6, Damage 1d6-1 bludgeoning
Abilities
+1 Status to All Saves vs. Unholy Creatures —
+1 Status to AC vs. Unholy Creatures —
Transfer Protection (holy) — A creature can wear a willing cassisian as a helmet. While it does, the cassisian can't act, but the cassisian extends their +1 status bonus to AC and saves against unholy creatures to their wearer. At any time, the cassisian can detach themself from their wearer as a single action.
Change Shape (concentrate, divine, polymorph) — A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change their Speed or the attack and damage bonuses for their Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.
Dog
Size Small;
Scent (Imprecise) 30 feet,
Speed 40 feet;
Skills Athletics +6;
Melee 1 jaws +7, Damage 1d6+2 piercing plus Knockdown
Fish
Speed Swim 30 feet
Change Shape
Eye Beams (concentrate, divine, holy) — The cassisian releases beams of heat or cold from their eyes, dealing 2d6 cold{cold} or 2d6 fire{fire} damage (DC 17 Reflex save) to all creatures in a 15-foot line. They can't use Eye Beams again for 1d4 rounds.
Repository of Lore — While the cassisian isn't particularly intelligent, they have perfect memory and can remember everything they see or hear. This allows them to attempt Lore checks on any topic, provided (at the GM's discretion) they've encountered the topic in question before. The cassisian's limited intellect often prevents them from acting upon their knowledge, making them a better resource than agent in using information.
Knockdown — Knockdown
Spells
Read Omens (rank 4)
Heal (rank 1)
Know the Way (rank 1)
Light (rank 1)
Run Cassisian in the encounter builder — free, no install.
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