Catfolk Name Collector
Creature 6 — catfolk, humanoid
Name collectors are esteemed touchstones of catfolk culture. They record the adventures of catfolk heroes, speak to spirits, and tell legends about strange and faraway places. Catfolk can be found traveling almost anywhere, and they are quick to settle down for a chat when they encounter fellow travelers. Some trade stories, act as guides, or operate at the fringes of polite society.
Source: pathfinder-npc-core
Perception +13
Skills occultism +12, performance +14, society +12
Str
+0
Dex
+4
Con
+1
Int
+2
Wis
+1
Cha
+4
AC 24
Fort +11
Ref +14
Will +13
HP 70
Speed 25 feet
Offense
Melee Sickle +15, Damage 1d4+9 slashing
Melee Claw +14, Damage 1d4+9 slashing
Abilities
Spiritsense (Imprecise) 30 feet — The name collector senses spirits, embodied or not (including living creatures, most non-mindless undead, and haunts).
Name the Worthy (auditory, linguistic, mental) — Frequency once per day
Trigger Another creature critically succeeds at a check
Effect The name collector honors the achievement with a new name. The creature gets a +1 status bonus on the same check until their next daily preparations. They become temporarily immune for 1 month.
Spells
Heroism (rank 3)
Illusory Creature (rank 2)
Laughing Fit (rank 2)
See the Unseen (rank 2)
Bless (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Read Aura (rank 1)
Soothe (rank 1)
Spirit Link (rank 1)
Sure Strike (rank 1)
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