Catfolk Pouncer
Creature 1 — catfolk, humanoid
Catfolk pouncers travel the world in search of new experiences. With a spring in their step and a positive attitude, a pouncer can usually lithely avoid or quickly bounce back from negative ordeals, much to their enemies' chagrin. Lithe and agile, with catlike features and long tails, the amurruns are wanderers, explorers, and extroverts who share a gregarious nature and an unbridled curiosity. This latter characteristic leads many individual amurruns into trouble, yet this inquisitiveness is p
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +7, athletics +6, nature +4, stealth +7, survival +4
Str
+3
Dex
+4
Con
+1
Int
-1
Wis
+1
Cha
+1
AC 17
Fort +6
Ref +9
Will +4
HP 17
Speed 30 feet
Offense
Melee Greataxe +8, Damage 1d12+3 slashing
Melee Dagger +9, Damage 1d4+3 piercing
Ranged Dagger +9, Damage 1d4+3 piercing
Abilities
Cat's Luck (fortune) —
Sudden Charge — The catfolk pouncer Strides up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
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