Caustic Monitor
Creature 13 (rare) — animal
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDanimal
Caustic monitors are enormous lizards native to eastern Minata known and named for the corrosive enzyme in their mucus, saliva, and other bodily fluids. These corrosive fluids originally developed as a means of protection from large insects such as giant mosquitos. The thick layer of mucus that naturally coats the monitors' scaly skin makes it difficult for most other creatures to get too close, let alone prey upon the lizard. Caustic monitors also use their corrosive biological features to the
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +22; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +24, athletics +28, stealth +20
Str
+7
Dex
+5
Con
+5
Int
-4
Wis
+4
Cha
-2
AC 34
Fort +24
Ref +23
Will +20
HP 235
Speed 40 feet
Offense
Melee Jaws (reach-10, unarmed) +27, Damage 2d10+9 piercing plus 2d8 acid plus Caustic Monitor Venom, Improved Grab
Melee Talon (unarmed) +27, Damage 2d8+13 slashing plus 2d6 bleed
Abilities
Caustic Monitor Venom (poison) — Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage and Enfeebled 2 (1 round)
Caustic Spray (acid) — The caustic monitor spits a spray of corrosive bile that deals 5d8 acid damage in a 20-foot cone (DC 32 Reflex save). It can't use Caustic Spray again for 1d4 rounds.
Corrosive Flesh — A creature that touches the caustic monitor takes 2d8 acid damage (DC 32 Fortitude save).
Gnashing Grip —
Lurching Charge — The caustic monitor Strides twice, then makes a jaws Strike. If the monitor moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.
Improved Grab —
WORKS WELL WITH
WeaverLANDWeaver corrals enemies together for the monitor's Caustic Spray cone while Lurching Charge covers ground.
SniperLANDImproved Grab immobilizes targets at reach 10 feet, creating stationary prey for the sniper.
FlankerLANDPoison and grab debuffs reduce enemy defenses, giving the Flanker easier flat-footed positioning.
PUNISHES
✖ clumping✖ melee rush✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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