Caustic Wraith
Creature 9 (uncommon) — incorporeal, undead, unholy, wraith
Source: wardens-of-wildwood-bestiary
Perception +18
Skills acrobatics +19, intimidation +21, stealth +19
Str
-5
Dex
+6
Con
+3
Int
+3
Wis
+4
Cha
+6
AC 28
Fort +16
Ref +19
Will +21
HP 130
Immunities acid, bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Speed 0 feet, fly 40 feet
Offense
Melee Caustic Touch +21, Damage 2d8 void plus 1d8 acid
Abilities
Lifesense 60 feet — Lifesense
Aggravating Aura (acid, aura, mental) — 10 feet. Acidic vapor surrounds the caustic wraith, making other creatures' bodies feel raw and especially sensitive to pain. A creature that begins in the area must succeed at a DC 28 Will save or gain weakness 3 to all damage for 1 round (weakness 5 on a critical failure).
Void Healing — Negative Healing
Dissolve From the Inside — The caustic wraith reaches into the body of a creature within 10 feet, melting its organs and inflicting pain. The target takes 4d8 acid damage with a DC 28 Fortitude save. On a critical failure, the creature is also Sickened 2.
Drain Life (divine) — When the caustic wraith damages a living creature with its caustic touch Strike, the wraith gains 10 temporary Hit Points, and the target must succeed at a DC 28 Fortitude save or become Drained 1. Further damage dealt by the caustic wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Wraith Spawn (divine, unholy) — A living humanoid slain by a caustic wraith rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes Clumsy 2. After 24 hours, the wraith spawn dissipates and is destroyed.
Run Caustic Wraith in the encounter builder — free, no install.
Open in PathfinderGM →