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Cave Fisher

Creature 2 — animal

Pre-Remaster content. May include legacy alignment.

Cave fishers lurk in dark corners near the ceilings of caves and underground structures, lying in wait for prey to approach. When it does, the cave fisher excretes thin, tough, and very sticky filaments at its prey with lightning speed to capture it. A cave fisher eats just about any live prey smaller than itself, though anything smaller than a rat isn't much of a meal for it. When a cave fisher captures such a creature, it often leaves the hapless animal entangled, using it as bait to attract

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +7
Skills athletics +10, stealth +9
Str
+4
Dex
+3
Con
+3
Int
-5
Wis
+1
Cha
-3
AC 18 Fort +9 Ref +9 Will +7
HP 30
Speed 15 feet, climb 15 feet

Offense

Melee Claw +10, Damage 1d10+6 slashing
Ranged Filament +11, Damage 1d4 bludgeoning

Abilities

Pull Filament — The cave fisher pulls a creature Grabbed by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an Athletics check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success).
Sticky Filament — Any creature hit by the cave fisher's sticky filament is Grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

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