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Cave Giant

Creature 6 — giant, humanoid

CrasherLANDgianthumanoid

Cave giants are the vicious loners of the giant world. Even other giantkin mostly find cave giants too brutal and antisocial to form alliances with. For their part, cave giants—garbed in stinking hides festooned with the rotting skulls of their victims—seem ambivalent about their foul reputation. Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.

Source: pathfinder-monster-core-2

Perception +15; darkvision
Languages common, jotun
Skills athletics +18, intimidation +14
Str
+6
Dex
+3
Con
+5
Int
-2
Wis
+3
Cha
+2
Items Greataxe, Hide Armor
AC 23 Fort +17 Ref +13 Will +11
HP 110
Speed 35 feet

Offense

Melee Greataxe (magical, reach-10, sweep) +18, Damage 1d12+9 slashing
Melee Fist (agile, reach-10, unarmed) +18, Damage 1d8+9 bludgeoning
Ranged Rock (brutal) +16, range increment 120 feet, Damage 2d6+10 bludgeoning

Abilities

Forceful Fracture
Smear (attack) —

WORKS WELL WITH

AnvilLANDA durable defender can hold the front while this giant's reach and sweeping greataxe punish anyone who commits to melee alongside them.
SnareLANDA controller that clusters or roots enemies turns the giant's sweeping strike into a reliable multi-target hit.
SniperLANDA ranged attacker can pick off targets that retreat from the giant's reach rather than trading blows.

PUNISHES

✖ clumping (sweep hits multiple adjacent foes)✖ melee reliance (reach 10)✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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