Cave Scorpion
Creature 1 — animal
Pre-Remaster content. May include legacy alignment.
Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians. Scorpions are frig
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +7
Skills athletics +7, stealth +7
Str
+2
Dex
+4
Con
+3
Int
-5
Wis
+2
Cha
-4
AC 16
Fort +6
Ref +9
Will +5
HP 20
Speed 30 feet, climb 15 feet
Offense
Melee Pincer +9, Damage 1d8+2 slashing
Melee Stinger +9, Damage 1d6+2 piercing
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Cave Scorpion Venom (poison) — Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Stage 3 1d8 poison damage and Enfeebled 2 (1 round).
Grab — Grab
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