← Bestiary index

Cave Scorpion

Creature 1 — animal

Pre-Remaster content. May include legacy alignment.

Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians. Scorpions are frig

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +7
Skills athletics +7, stealth +7
Str
+2
Dex
+4
Con
+3
Int
-5
Wis
+2
Cha
-4
AC 16 Fort +6 Ref +9 Will +5
HP 20
Speed 30 feet, climb 15 feet

Offense

Melee Pincer +9, Damage 1d8+2 slashing
Melee Stinger +9, Damage 1d6+2 piercing

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense
Cave Scorpion Venom (poison) — Saving Throw DC 17 Fortitude Maximum Duration 6 rounds Stage 1 1d4 poison damage (1 round) Stage 2 1d6 poison damage and Enfeebled 1 (1 round) Stage 3 1d8 poison damage and Enfeebled 2 (1 round).
Grab — Grab

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Cave Scorpion in the encounter builder — free, no install.

Open in PathfinderGM →