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Cavern Troll

Creature 6 — earth, giant, humanoid, troll

Insatiable scavengers, cavern trolls stalk the eternal gloom of the Darklands, consuming all in their path—even rocks and minerals. These rocky goliaths can tunnel through stone with their iron-sharp claws. Despite a debilitating vulnerability to sunlight that petrifies them on sustained contact, hungry cavern trolls are often drawn to the comparatively lush surface world. Even when petrified, the immobile trolls are often mistaken for boulders or other natural phenomenon, leaving them free to h

Source: pathfinder-monster-core-2

Perception +14
Skills athletics +16, intimidation +14
Str
+6
Dex
+2
Con
+6
Int
-2
Wis
+2
Cha
-2
AC 22 Fort +16 Ref +13 Will +9
HP 135
Immunities bleed
Weaknesses acid 10, sonic 10
Speed 25 feet, burrow 20 feet, climb 20 feet

Offense

Melee Jaws +16, Damage 2d10+8 piercing
Melee Claw +16, Damage 2d6+8 slashing
Ranged Rock +16, Damage 1d12+8 bludgeoning

Abilities

Easily Misled — The caverrn troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
Regeneration 20 (Deactivated by Acid or Sonic) — Regeneration
Furious Throw
Sunlight Petrification — If exposed to direct sunlight, a cavern troll immediately becomes Slowed 1 and can't use reactions. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become Petrified until they spends at least 1 minute in darkness. Spells like Sunburst that create magical sunlight can't petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect.
Rend — Claw Rend
Rock Tunneler — A cavern troll can burrow through solid stone at a Speed of 10 feet. They can leave a tunnel if they desire.
Throw Rock — Throw Rock

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