Cecaelia Trapper
Creature 5 — amphibious, humanoid
Pre-Remaster content. May include legacy alignment.
Cecaelias resemble humans with octopus tentacles instead of legs. These oceanic hunters are agile and intelligent creatures, but proud. Their inquisitiveness often brings them into contact with strangers, where a poor turn of phrase or an unintended insult can quickly spark their legendary tempers. Cecaelias live nomadic lives, hunting and scavenging along coastlines for food and tradeable trinkets. They engage in frequent trade with terrestrial communities, offering anything from seafood to tr
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +11
Skills acrobatics +13, athletics +11, stealth +13, survival +9
Str
+4
Dex
+4
Con
+3
Int
-1
Wis
+2
Cha
+0
AC 24
Fort +10
Ref +15
Will +11
HP 53
Speed 20 feet, swim 35 feet
Offense
Melee Longspear +15, Damage 2d8+7 piercing
Melee Tentacle +15, Damage 2d4+7 bludgeoning
Abilities
Wavesense (Imprecise) 10 feet — Wavesense
Cecaelia Jet (move) — The cecaelia moves up to 140 feet in a straight line through the water.
Hurl Net — On a hit, the target is Off-Guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is Restrained. The DC to the net is 16. A creature adjacent to the target can Interact with the net to remove it from the target.
Ink Cloud — The cecaelia emits a cloud of black ink in a 10-foot emanation. This ink cloud has no effect outside of water. Creatures inside the cloud are Undetected by creatures using sight or smell, and they can't see or smell while inside the cloud. The cloud dissipates after 1 minute.
The cecaelia can't use Ink Cloud again for 2d6 rounds.
Grab — Grab
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