Chakanaj
Creature 14 (rare) — fiend, sahkil, unholy
Pre-Remaster content. May include legacy alignment.
Source: night-of-the-gray-death-bestiary (Pre-Remaster)
Perception +25
Skills acrobatics +28, deception +27, intimidation +25, religion +25, stealth +30, thievery +26
Str
+0
Dex
+8
Con
+4
Int
+2
Wis
+5
Cha
+7
AC 36
Fort +22
Ref +28
Will +25
HP 300
Immunities fear-effects
Weaknesses holy 15
Speed 10 feet, fly 40 feet
Offense
Melee Leg +29, Damage 3d6+14 slashing plus 2d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+4 to Perception to Sense Motive —
Ear for Secrets — A chakanaj knows when a creature within 30 feet lies unless that creature critically succeeds on its Perception check to lie to the chakanaj. This ability doesn't reveal the truth.
Easy to Call — A sahkil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Retaliate —
Bond with Host (concentrate, move) —
Interpose —
Peel Away (concentrate, move) —
Skip Between (divine, teleportation) — The chakanaj sahkil moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of Ethereal Jaunt except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Spells
Mask of Terror (At Will) (Self Only) (rank 7)
True Seeing (Constant) (rank 6)
Dancing Lights (rank 1)
Daze (rank 1)
Fear (At Will) (rank 1)
Guidance (rank 1)
Illusory Object (rank 1)
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