Chandriu Invisar
Creature 6 (unique) — ghost, incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeFlankerAERIALundeadspirit
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages common, elven, sakvroth
Skills Scriptorium Lore +18, society +16, stealth +15
Str
-5
Dex
+5
Con
+0
Int
+4
Wis
+3
Cha
+2
AC 23
Fort +12
Ref +17
Will +11
HP 64 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 7
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +16, Damage 3d8+4 void
Abilities
Site Bound — Area C36 and C37.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 21 Diplomacy check.
Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is Slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is Slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Despairing Cry (auditory, divine, emotion, mental) — Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 24 Will save.
On a failure, a creature becomes Slowed 1 (Slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.
On a failure, a creature becomes Slowed 1 (Slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.
WORKS WELL WITH
AnvilAERIALAnvil pins enemies inside the despair emanation while the incorporeal flyer exploits Slowed targets from unpredictable angles
CrasherAERIALCrasher capitalizes on Will-save pressure and Slowed enemies, creating conflicting defensive priorities between burst damage and the debuff aura
PUNISHES
✖ clumping✖ low Will
site bound sharply limits engagement area despite AERIAL mobility
Works well with · Punishes · Pairing advice
Unlock with Tactics
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