Changeling Exile
Creature 3 — changeling, human, humanoid
This changeling exile is the child of a cuckoo hag. As children of hags, perhaps destined to become hags themselves, changelings face a life of conflict. Born of supernatural creatures who usually kill and consume the child's father, changelings are deposited into their father's society to be raised. These offspring appear to be members of their paternal ancestry and have been found among dwarves, gnomes, orcs, goblins, and others, but human-ancestry changelings are by far the most common. With
Source: pathfinder-monster-core
Perception +11
Skills deception +9, medicine +9, nature +11, stealth +8, survival +9
Str
+4
Dex
+1
Con
+0
Int
+0
Wis
+4
Cha
+2
AC 19
Fort +7
Ref +8
Will +11
HP 45
Speed 25 feet
Offense
Melee Claws +11, Damage 1d4+4 slashing
Melee Staff +11, Damage 1d4+4 bludgeoning
Melee Sickle +11, Damage 1d4+4 slashing
Abilities
+2 Circumstance to All Saves vs. Dream and Sleep —
Spells
Darkness (rank 2)
Humanoid Form (rank 2)
Breathe Fire (rank 1)
Ignition (rank 1)
Light (rank 1)
Read Aura (rank 1)
Spider Sting (rank 1)
Tangle Vine (rank 1)
Untamed Form (rank 1)
Untamed Shift (rank 1)
Ventriloquism (rank 1)
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