Chaos Gulgamodh
Creature 21 (unique) — construct, mindless
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +35
Skills athletics +40
Str
+11
Dex
+0
Con
+10
Int
-5
Wis
+0
Cha
-5
AC 46
Fort +39
Ref +29
Will +29
HP 400
Resistances cold 15, electricity 15, fire 15, physical (except adamantine) 20
Speed 40 feet
Offense
Melee Massive Scythe +38, Damage 4d10+19 slashing
Melee Cannon Arm +38, Damage 4d10+19 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Foot +40, Damage 4d8+19 bludgeoning plus 1d6 spirit
Ranged Arcane Cannon +29, Damage 6d8+12 fire plus 1d6 spirit
Abilities
Adamantine Strikes — Chaos Gulgamodh's body—including the appendages it uses to make melee Strikes—is made of adamantine.
Cannon Fusillade — Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take 10d10+20 fire damage (DC 43 Reflex save).
On a failed save, a creature is subjected to a Warpwave effect. On a critically failed save, a creature is Stunned 1.
Chaos Gulgamodh can't use Cannon Fusillade again for 1d4 rounds.
Trample — Huge or smaller, foot, DC 43 Reflex
Trample
Knockdown — Knockdown
Run Chaos Gulgamodh in the encounter builder — free, no install.
Open in PathfinderGM →