Charau-ka Dragon Priest
Creature 6 (uncommon) — charau-ka, dragon, fire, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDVERTICALdragonfirehumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +15; darkvision, scent (imprecise) 30 feet
Languages chthonian, draconic, mwangi
Skills acrobatics +12, athletics +13, intimidation +15, religion +15, survival +13
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+5
Cha
+3
Items Longsword, Leather Armor
AC 23
Fort +14
Ref +12
Will +15
HP 90
Immunities fire, paralyzed, sleep
Speed 25 feet, climb 25 feet
Offense
Melee Longsword (magical, versatile-p) +17, Damage 2d8+6 slashing
Melee Bite +16, Damage 1d10+6 piercing plus 1d6 fire
Melee Claw (agile, unarmed) +16, Damage 1d10+6 slashing
Melee Tail (reach-10) +16, Damage 1d8+6 slashing
Ranged Thrown Rock (thrown-20) +15, Damage 2d6+6 bludgeoning
Abilities
Twisting Tail —
Breath Weapon (divine, fire) — The priest breathes fire that deals 7d6 fire damage in a 30-foot cone (DC 23 Reflex save).
It can't use Breath Weapon again for 1d4 rounds.
It can't use Breath Weapon again for 1d4 rounds.
Shrieking Frenzy (primal) —
Thrown Weapon Mastery — Any weapon a charau-ka dragon priest throws gains the deadly d6 weapon trait. Furthermore, when a dragon priest throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Volcanic Eruption (divine, fire) — Requirement The priest is standing on the ground.
Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall Prone and take 1d6 bludgeoning plus 2d6 fire{1d6 bludgeoning damage and 2d6 fire damage}.
Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall Prone and take 1d6 bludgeoning plus 2d6 fire{1d6 bludgeoning damage and 2d6 fire damage}.
Divine Prepared Spells DC 25, attack +17
3rd Fireball, Vampiric Touch
2nd Flaming Sphere
1st Burning Hands (×2), Heal, Ray of Enfeeblement
Cantrips (3rd) Daze, Divine Lance, Produce Flame, Shield
WORKS WELL WITH
AnvilLANDA durable front-liner holds the enemy's attention so the breath weapon and ground-erupting fire can recharge without this attacker being pulled off its prey.
SnareLANDA controller that keeps foes bunched together turns the cone breath and ground eruption into near-guaranteed hits.
SniperLAND / VERTICALRanged pressure from elsewhere on the battlefield forces targets to spread thin, opening gaps for this climber to close and strike.
PUNISHES
✖ clumping✖ standing still✖ low Reflex saves
Avoid pairing with another burst attacker on the same recharge-dependent tempo, since both can go quiet in the same lull between big openers.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Charau-ka Dragon Priest in the encounter builder — free, no install.
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