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Charau-ka Dragon Priest

Creature 6 (uncommon) — charau-ka, dragon, fire, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDVERTICALdragonfirehumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +15; darkvision, scent (imprecise) 30 feet
Languages chthonian, draconic, mwangi
Skills acrobatics +12, athletics +13, intimidation +15, religion +15, survival +13
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+5
Cha
+3
Items Longsword, Leather Armor
AC 23 Fort +14 Ref +12 Will +15
HP 90
Immunities fire, paralyzed, sleep
Speed 25 feet, climb 25 feet

Offense

Melee Longsword (magical, versatile-p) +17, Damage 2d8+6 slashing
Melee Bite +16, Damage 1d10+6 piercing plus 1d6 fire
Melee Claw (agile, unarmed) +16, Damage 1d10+6 slashing
Melee Tail (reach-10) +16, Damage 1d8+6 slashing
Ranged Thrown Rock (thrown-20) +15, Damage 2d6+6 bludgeoning

Abilities

Twisting Tail
Breath Weapon (divine, fire) — The priest breathes fire that deals 7d6 fire damage in a 30-foot cone (DC 23 Reflex save).

It can't use Breath Weapon again for 1d4 rounds.
Shrieking Frenzy (primal) —
Thrown Weapon Mastery — Any weapon a charau-ka dragon priest throws gains the deadly d6 weapon trait. Furthermore, when a dragon priest throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Volcanic Eruption (divine, fire) — Requirement The priest is standing on the ground.

Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall Prone and take 1d6 bludgeoning plus 2d6 fire{1d6 bludgeoning damage and 2d6 fire damage}.
Divine Prepared Spells DC 25, attack +17
3rd Fireball, Vampiric Touch
2nd Flaming Sphere
1st Burning Hands (×2), Heal, Ray of Enfeeblement
Cantrips (3rd) Daze, Divine Lance, Produce Flame, Shield

WORKS WELL WITH

AnvilLANDA durable front-liner holds the enemy's attention so the breath weapon and ground-erupting fire can recharge without this attacker being pulled off its prey.
SnareLANDA controller that keeps foes bunched together turns the cone breath and ground eruption into near-guaranteed hits.
SniperLAND / VERTICALRanged pressure from elsewhere on the battlefield forces targets to spread thin, opening gaps for this climber to close and strike.

PUNISHES

✖ clumping✖ standing still✖ low Reflex saves
Avoid pairing with another burst attacker on the same recharge-dependent tempo, since both can go quiet in the same lull between big openers.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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