Charghar
Creature 4 (uncommon) — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Common urban legends in Geb warn of the vengeful spirits of those who've been cooked alive, collectively called charghars. While many Gebbites eat people in ways that don't involve cooking, there are some undead who've grown bored after centuries of the same diet. There are also some living people in the nation who've resorted to cannibalism: either downtrodden folks who cook and eat their neighbors and kin out of necessity, or socialites who dine on such fare because it's fashionable. Regardles
Source: blood-lords-bestiary (Pre-Remaster)
Perception +12
Skills intimidation +11, stealth +12
Str
-5
Dex
+4
Con
+0
Int
+1
Wis
+2
Cha
+1
AC 20
Fort +8
Ref +12
Will +10
HP 35
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Cookware +13, Damage 3d6 void
Abilities
Lifesense 60 Feet — Lifesense
Malevolent Mishaps (aura, emotion, mental, occult) — 10 feet. The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a DC 21 Will save.
**Success** The creature is temporarily immune to Malevolent Mishaps for 1 minute.
**Failure** The creature becomes Clumsy 1 and Stupefied 1 until the start of its next turn. If the creature is living, the charghar Imparts Fears.
**Critical Failure** As failure, but Clumsy 2 and Stupefied 2.
Void Healing — Negative Healing
Create Spawn (divine) — Any humanoid creature killed by a charghar and left unburied in the vicinity of a stove, oven, cauldron, or similar object rises as a free-willed charghar at the next dawn.
Impart Fears (curse, divine) — A living creature that is struck by a charghar's ghostly cookware Strike or fails a saving throw against the charghar's malevolent mishaps must attempt a DC 21 Will save. A creature affected by Impart Fears can attempt a new saving throw each day to remove the effect.
**Success** The creature is temporarily immune to Impart Fears for 24 hours.
**Failure** The creature becomes Frightened 1 each time it ingests anything or takes an action to prepare any food or drink.
**Critical Failure** As failure, but Frightened 2, and the creature can't reduce its frightened condition below 1.
Run Charghar in the encounter builder — free, no install.
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