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Charnel Creation

Creature 8 (uncommon) — construct, mindless

Made of odd scraps of skin and muscle, a charnel creation is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. These constructs are often fashioned to guard the secret laboratories, unhallowed funerary grounds, and bloody charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first charnel creation is believed to have been a misguide

Source: pathfinder-monster-core

Perception +12
Skills athletics +19
Str
+5
Dex
-1
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 26 Fort +18 Ref +14 Will +15
HP 140
Immunities electricity
Resistances physical (except adamantine) 5, spells (except fire) 5
Speed 25 feet

Offense

Melee Fist +20, Damage 2d10+7 bludgeoning

Abilities

Berserk — A severely damaged charnel creation has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the creation must succeed at a DC 5 Flat or go berserk. A berserk creation wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. A creation loses its immunity to mental effects while berserk.
Electric Healing — Any time a charnel creation would be affected by an effect with the electricity trait, it loses any Slowed condition it has and gains HP equal to half the damage the spell would have dealt. If the creation starts its turn in an area that deals electricity damage, it gains 2d4 healing{2d4 HP}.
Electric Reflexes
Berserk Slam

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