Chernobue
Creature 12 (uncommon) — fiend, qlippoth, unholy
Pre-Remaster content. May include legacy alignment.
The chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation if its partner in discourse can keep its attention by providing enough atrocious details. Resembling a tumor-like growth of oily blackness, this vile monstrosity has numerous muscular tentacles, a single glaring baleful eye, and a drooling, toothy maw in th
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +25
Skills acrobatics +22, athletics +25, intimidation +25, occultism +22
Str
+7
Dex
+4
Con
+5
Int
+4
Wis
+7
Cha
+5
AC 33
Fort +23
Ref +18
Will +25
HP 220
Immunities controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 30 feet
Offense
Melee Jaws +26, Damage 3d10+13 piercing plus 1d6 spirit
Melee Tentacle Mouth +26, Damage 3d6+13 piercing plus 1d6 spirit
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Aura of Order's Ruin (aura, occult) — 30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a DC 29 Will save or become Sickened 1 (lawful good creatures instead become Sickened 2).
Boiled by Light — A chernobue takes 2d10 fire damage each time it starts its turn in an area of bright light.
Recall Venom —
Paralyzing Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is Slowed 1 for 1 round.
**Failure** The creature is Paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.
**Critical Failure** As failure, but paralyzed for 1 minute.
Rupturing Venom (poison) — The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and 2d6 bludgeoning damage (1 round)
Stage 2 2d6 poison damage, 2d6 bludgeoning damage, and Enfeebled 2 (1 round)
Spells
Plane Shift (Self only) (rank 7)
Phantasmal Calamity (rank 6)
Phantom Pain (rank 6)
Subconscious Suggestion (rank 5)
Air Walk (Constant) (rank 4)
Darkness (At will) (rank 4)
Daze (rank 1)
Detect Magic (rank 1)
Run Chernobue in the encounter builder — free, no install.
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