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Child Of Venom

Creature 13 (uncommon) — human, humanoid, ooze

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +23
Skills acrobatics +27, athletics +24, stealth +27, thievery +27
Str
+5
Dex
+8
Con
+5
Int
+0
Wis
+3
Cha
+0
AC 31 Fort +24 Ref +27 Will +20
HP 300
Immunities acid, critical-hits, piercing, precision, slashing
Speed 30 feet, climb 30 feet

Offense

Melee Shortsword +28, Damage 3d6 acid plus 2d6+9 piercing
Melee Pseudopod +25, Damage 2d8+9 bludgeoning plus 3d6 acid
Ranged Acid Spit +27, Damage 7d6 acid

Abilities

Split — When a child of venom is hit by an attack that would deal slashing or piercing damage and the child of venom has at least 20 HP, the creature splits into two identical children of venom with half the original's HP. One child of venom is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, they automatically push creatures and objects out of the way to fill a space.
Sneak Attack — The child of venom deals an additional 3d6 precision damage to Off-Guard creatures.
Suction — The child of venom can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for them.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

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