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Choral

Creature 6 — angel, celestial, holy

WeaverLANDAERIALangelcelestialholy

Choral angels are incredible singers who fill the halls of Nirvana with pious chants and sacred hymns. Most form from the souls of talented bards and other performers, though anyone who takes superlative joy in music might ascend to their ranks. Though their duties are typically to spread peace and joy through their music, their holy incantations also brim with mystic purpose, their songs bolstering angelic wards and strengthening the very fabric of the celestial planes themselves. While choral

Source: pathfinder-monster-core

Perception +14; darkvision
Languages diabolic, draconic, empyrean; Truespeech
Skills acrobatics +12, diplomacy +15, performance +17, religion +14
Str
+1
Dex
+4
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 24 Fort +10 Ref +14 Will +16 +1 status to all saves vs. magic
HP 100
Resistances sonic 5
Weaknesses unholy 5
Speed 30 feet, fly 40 feet

Offense

Melee Fist (agile, finesse, holy, magical, unarmed) +14, Damage 2d6+5 bludgeoning
Ranged Piercing Hymn (holy, magical, sonic) +17, range 90 feet, Damage 4d6 sonic plus Deafening Aria

Abilities

At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Harmonizing Aura (aura, divine, sonic) — 20 feet.

Allies in the aura gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against effects with the auditory or sonic trait. Enemies in the aura take a –2 status penalty to sonic damage rolls and a –1 status penalty to AC and all saves against sonic and auditory effects.
Deafening Aria — On a critical hit with piercing hymn, the target is Deafened for one minute.
Harmonize (concentrate, divine, sonic) — The choral angel lends their harmony to a choral angel ally within their harmonizing aura.

The ally can, on their next turn, expend their 3rd-rank Noise Blast to instead cast Calm, Heroism, or 4th-rank noise blast .

If the ally is benefiting from 5 or more chorals' Harmonize actions, they can instead choose Divine Decree.
Divine Innate Spells DC 23, attack +15
5th Truespeech (Constant)
2nd Cleanse Affliction, Clear Mind (At Will), Invisibility (At Will) (Self Only), Noise Blast, Noise Blast (At Will)
1st Counter Performance (At Will), Heal
Cantrips (5th) Courageous Anthem, Uplifting Overture

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline ally can hold enemies inside the harmonizing aura's penalty range while the angel supports from range.
FlankerLAND / AERIALA mobile striker benefits from the aura's ally buffs to land more reliable hits.
SniperLAND / AERIALA ranged damage dealer stacks the aura's sonic damage bonus for a significant damage increase.

PUNISHES

✖ clumping✖ low Will✖ standing still
Avoid stacking multiple Weavers; the party can only be affected by one aura-based buff package at a time before returns diminish.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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