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Chronicler

Creature 3 — human, humanoid

Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds. The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.

Source: pathfinder-npc-core

Perception +12
Skills nature +10, society +9, survival +7
Str
+2
Dex
+2
Con
+1
Int
+3
Wis
+4
Cha
+0
AC 18 Fort +8 Ref +9 Will +10
HP 45
Speed 25 feet

Offense

Melee Staff +8, Damage 1d4+5 bludgeoning
Melee Dagger +8, Damage 1d4+5 piercing
Ranged Dagger +8, Damage 1d4+5 piercing
Melee Fist +8, Damage 1d4+5 bludgeoning
Ranged Crossbow +7, Damage 1d8+3 piercing

Abilities

Live to Tell the Tale — Frequency once per day Trigger The chronicler would gain the Dying condition Effect The chronicler instead falls Unconscious for 1d4 hours or until they regain 1 Hit Point.
Scroll Mastery — The chronicler can activate any scroll of a 2nd-rank spell or lower, regardless of its magical tradition.

Spells

Entangling Flora (rank 2)
Floating Flame (rank 2)
Fleet Step (rank 1)
Frostbite (rank 1)
Know the Way (rank 1)
Light (rank 1)
Sigil (rank 1)
Tailwind (rank 1)
Tangle Vine (rank 1)
Vanishing Tracks (rank 1)

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