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Chuul

Creature 7 — aberration, amphibious

Pre-Remaster content. May include legacy alignment.

Also known as chu'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over-even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial pr

Source: pathfinder-bestiary (Pre-Remaster)

Perception +15
Skills athletics +17, nature +13, stealth +14, survival +13
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
-1
AC 28 Fort +18 Ref +15 Will +12
HP 100
Immunities poison
Speed 30 feet, swim 25 feet

Offense

Melee Claws +19, Damage 2d8+9 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense
Attack of Opportunity — Attack Of Opportunity
Constrict — 1d8+9 bludgeoning damage, DC 25 Fortitude save (Grabbed by claws only) Constrict
Mandibles
Paralytic Venom (incapacitation, poison) — Saving Throw DC 25 Fortitude Maximum Duration 6 rounds Stage 1 Paralyzed (1 round)
Tentacle Transfer
Grab — Grab

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