Chuul
Creature 7 — aberration, amphibious
Pre-Remaster content. May include legacy alignment.
Also known as chu'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over-even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial pr
Source: pathfinder-bestiary (Pre-Remaster)
Perception +15
Skills athletics +17, nature +13, stealth +14, survival +13
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
-1
AC 28
Fort +18
Ref +15
Will +12
HP 100
Immunities poison
Speed 30 feet, swim 25 feet
Offense
Melee Claws +19, Damage 2d8+9 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Attack of Opportunity — Attack Of Opportunity
Constrict — 1d8+9 bludgeoning damage, DC 25 Fortitude save (Grabbed by claws only)
Constrict
Mandibles —
Paralytic Venom (incapacitation, poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 Paralyzed (1 round)
Tentacle Transfer —
Grab — Grab
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