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Cilios

Creature 6 — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDundeadunholy

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but pain

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages necril; any one ancient language
Skills athletics +15, stealth +11
Str
+4
Dex
+0
Con
+2
Int
-2
Wis
+4
Cha
+2
AC 23 Fort +14 Ref +10 Will +16
HP 110 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5
Speed 20 feet

Offense

Melee Fist (unarmed) +16, Damage 2d6+7 bludgeoning plus Blinding Rot

Abilities

Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 22 Will save (after taking the penalty from being frightened) or be Paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blinding Rot (curse, disease, divine, void) — Cilios's fist Strikes expose those they damage to blinding rot. This disease and any damage from it can't be healed until this curse is removed. A creature killed by blinding rot turns to dust and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic.

Saving Throw DC 22 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 4d6 void damage and Dazzled (1 day)

Stage 3 4d6 void damage and Blinded (1 day)

WORKS WELL WITH

WeaverLANDA ranged caster can keep casting while this bruiser anchors melee and spreads its lingering curse to anyone who engages it directly.
FlankerLANDA mobile striker can capitalize on the Off-Guard opening once Frightened targets falter near the despair aura.
SniperLANDA ranged attacker avoids the disease risk of melee entirely while this guardian ties down anyone who closes.

PUNISHES

✖ clumping✖ low Will✖ melee reliance
Avoid pairing with another fear-aura controller; overlapping Frightened effects don't compound and just crowd the same footprint.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Crown of the Kobold King.

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