Cinder Rat
Creature 3 — elemental, fire
These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh. Even other fire elementals find cinder rats unpleasant and are glad when they're summoned away from the Plane of Fire. Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a d
Source: pathfinder-monster-core
Perception +9
Skills acrobatics +10, stealth +10, survival +9
Str
+2
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 18
Fort +9
Ref +12
Will +6
HP 45
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5, water 5
Speed 40 feet
Offense
Melee Jaws +10, Damage 1d8+4 fire plus 1d4 fire
Abilities
Smoke Vision — The cinder rat ignores the Concealed condition from smoke.
Fetid Fumes (aura, fire) — 5 feet.
A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become Sickened 1.
Everything within the aura, including the cinder rat, is Concealed by smoke.
Run Cinder Rat in the encounter builder — free, no install.
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