← Bestiary index

City Guard Squadron

Creature 5 — human, humanoid, troop

Garrisons of professional guards are given the duties of patrolling the streets, assisting citizenry, and acting as a quick military response in times of crisis. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Source: pathfinder-npc-core

Perception +12
Skills athletics +14, intimidation +11
Str
+5
Dex
+0
Con
+3
Int
+0
Wis
+2
Cha
+2
AC 22 Fort +14 Ref +9 Will +11
HP 75
Weaknesses area-damage 5, splash-damage 5
Speed 25 feet

Abilities

Seek Quarry — City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception checks against their quarry.
Troop Defenses — Thresholds 50 (3 segments), 25 (2 segments) Troop Defenses
Troop Movement — Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
City Passage — City guards ignore difficult terrain caused by crowds or from movement through narrow spaces such as alleyways.
Lower Halberds! — 1 to 3 Frequency once per round. Effect The city guards engage in a coordinated melee attack against each enemy within 10-foot emanation{10 feet}, with a DC 19 Reflex save. The damage depends on the number of actions. 1 1d10 untyped damage 2 1d10+7 untyped damage 3 1d10+10 untyped damage
Shoot Crossbows! — The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot type:burst within 120 feet that deals 2d8 piercing damage with a DC 19 Reflex save. When the city guards are reduced to 2 or fewer segments, this area decreases to a 5-foot type:burst.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run City Guard Squadron in the encounter builder — free, no install.

Open in PathfinderGM →