Clay Effigy
Creature 10 (uncommon) — construct, mindless
Traditionally, clay effigies are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay effigies have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine in them. Out of an abundance of caution, superstitious folk still tread lightly around elaborate or particularly well-crafted statues that resemble clay effigies even in the slightest. For some clay effigies,
Source: pathfinder-monster-core
Perception +16
Skills athletics +24
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 29
Fort +23
Ref +16
Will +17
HP 175
Resistances physical (except adamantine) 10, spells (except cold, earth, water) 10
Speed 20 feet
Offense
Melee Fist +24, Damage 2d6 spirit plus 2d10+6 bludgeoning
Abilities
Sacred Art — The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.
Effigy's Curse (curse, divine) — When a creature damages the clay effigy, it must succeed at a DC 27 Will save or be afflicted with the effigy's curse. The accursed becomes Fatigued when it carries part of the effigy or any item the effigy was assigned to guard.
This fatigue can't be removed until the creature has given up such items for at least 24 hours.
Cast Out (divine, sanctified, spirit) — A 20-foot emanation of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6 spirit damage depending on a DC 29 Will save.
The clay effigy can't Cast Out again for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and 3d6 persistent spirit damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.
**Critical Failure** As failure, except the persistent damage is increased to 6d6 persistent spirit.
Heavy Stride — The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a DC 29 Reflex save or be knocked Prone.
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