Clockwork Shambler Horde
Creature 9 (uncommon) — construct, mindless, troop, zombie
Pre-Remaster content. May include legacy alignment.
Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together. This shuffling mass of decaying flesh moves with dull but singular focus.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +14
Str
+6
Dex
+0
Con
+4
Int
-5
Wis
+2
Cha
-2
AC 25
Fort +21
Ref +16
Will +17
HP 240
Weaknesses area-damage 10, slashing 10, splash-damage 5
Speed 20 feet
Abilities
Form Up — Form Up
Slow — A shambler troop is permanently Slowed 1 and can't use reactions.
Troop Defenses — Thresholds 160 (3 segments), 80 (2 segments)
Troop Defenses
Grave Tide — The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught — 1 to 2
Frequency once per round
Effect The shamblers lash out at any enemies in their squares or within 5 feet (DC 25 Reflex save). The damage depends on the number of actions.
1 3d6+9 bludgeoning damage
2 3d8+13 bludgeoning damage
Troop Movement — Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
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