Cluster Heart
Hazard 18 — environmental
Pre-Remaster content. May include legacy alignment.
A wave of magic passes through the area, causing crystal shards to grow and stab intruders.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +0
Skills stealth +35
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 39
Fort +33
Ref +27
Will +0
HP 300
Immunities critical-hits, precision
Weaknesses sonic 20
Abilities
Resistance to Disintegrate — Disintegrate deals double damage, ignoring Hardness, rather than destroying the cluster heart outright
Crystal Surge (force) —
Crystalline Corruption (arcane, curse, incapacitation) — Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.
Saving Throw DC 40 Fortitude
Stage 1 sickened 1 (1 hour)
Stage 2 weakness 5 to sonic and Sickened 1 (1 day)
Stage 3 weakness 5 to sonic and Slowed 1 (1 day)
Stage 4 weakness 10 to sonic and Paralyzed (1 day)
Stage 5 weakness 10 to sonic, and the creature is permanently Petrified.
Run Cluster Heart in the encounter builder — free, no install.
Open in PathfinderGM →