Coarti
Creature 7 — devil, fiend, unholy
The burning-winged coartis are marked by the onerous contracts they agreed to and bound to Hell by the machinations of a legalistic devil, usually a phistophilus. Some coartis are truly a type of fallen celestial, those trapped in horrible agreements for the greater good or due to grievous errors in judgment, but most arise from mortal souls that were on the path to become celestials yet were contractually bound to Hell. Coartis serve in public roles as messengers and personal attendants to demo
Source: pathfinder-monster-core
Perception +17
Skills acrobatics +15, athletics +15, deception +17, religion +17
Str
+4
Dex
+6
Con
+2
Int
+3
Wis
+4
Cha
+4
AC 24
Fort +13
Ref +17
Will +15
HP 110
Immunities fire
Resistances physical (except silver) 5, poison 5
Weaknesses holy 5
Speed 25 feet, fly 40 feet
Offense
Melee Morningstar +18, Damage 1d6+10 bludgeoning plus 1d6 spirit
Melee Wing +17, Damage 1d6 fire plus 1d6+7 bludgeoning
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Blood Contract — When the coarti takes damage from their holy weakness, blood flows freely from their eyes and the contract carved into their skin. They take 1d6 persistent bleed damage and are Dazzled as long as the persistent damage continues, but their Despairing Shriek recharges.
Despairing Shriek (divine, sonic, unholy) — The coarti lets out a terrible cry, dealing 4d6 sonic damage to all creatures in a 30-foot emanation with a DC 25 Will save. Holy creatures that fail this save are also Frightened 2; this added effect has the emotion, fear, and mental traits.
The coarti can't use Despairing Shriek again for 1d4 rounds.
Wing Snap — Frequency once per turn
Effect The coarti makes two wing Strikes, then falls if it's flying. It can't Fly until the end of its turn.
Spells
Truespeech (Constant) (rank 5)
Translocate (At Will) (rank 4)
Darkness (rank 2)
Diabolic Pact (rank 1)
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