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Cobblebone Swarm

Creature 3 (rare) — earth, swarm, undead

Pre-Remaster content. May include legacy alignment.

Graydirge's necromancer-architects used a horrifying rending process to strip the flesh and souls off most bones involved in Graydirge's construction, but modern builders lack the benefit of such gruesomely efficient magic. When haunted bones are embedded in buildings alongside mundane materials, nearby bricks and cobblestones can be infused with necromantic energy. If no one exorcises the spirits haunting the bones, they become trapped and confused, their identities and memories intermingling.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +9
Skills acrobatics +9, athletics +8, stealth +11
Str
+1
Dex
+4
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 19 Fort +9 Ref +11 Will +8
HP 30
Immunities bleed, death-effects, disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances piercing 5, slashing 5
Weaknesses area-damage 3, vitality 5, splash-damage 3
Speed 20 feet, fly 5 feet

Abilities

Hatred for Secret Doors — Cobblebone swarms have a hatred for secret doors, trick drawers, or anything else that conceals hidden spaces, as such things remind them of years or decades spent trapped within stone. They gain a +5 circumstance bonus to Athletics checks to Force Open secret doors.
Jutting Bones — The cobblebone swarm's space is difficult terrain.
Lifesense 40 Feet — Lifesense
Void Healing — Negative Healing
Phantasmal Pummeling — Each foe in the cobblebone swarm's space takes 1d6 bludgeoning plus 1d6 void{1d6 bludgeoning damage and 1d6 void damage} (DC 17 Reflex).
Settlement Bound — A typical cobblebone swarm must remain in the settlement where it originated and can travel no farther than 1 mile from it without falling apart into component pieces, reviving if its pieces are returned to this area. Occasionally, cobblebone swarms are bound to a specific building, road, or district, rather than a settlement.

Spells

Ghost Sound (rank 1)

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