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Cobbleswarm

Creature 2 — aberration, earth, swarm

Pre-Remaster content. May include legacy alignment.

Busy road builders might unknowingly use cobble mites in construction. Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9
Skills athletics +8, stealth +10
Str
+2
Dex
+4
Con
+2
Int
-3
Wis
+3
Cha
+0
AC 16 Fort +8 Ref +10 Will +7
HP 20
Immunities precision, swarm-mind, visual
Resistances piercing 5, slashing 5
Weaknesses area-damage 3, splash-damage 3
Speed 20 feet, burrow 10 feet

Abilities

Tremorsense (Precise) 40 feet, (Imprecise) 80 feet — A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense. Tremorsense
Clutching Cobbles — The cobbleswarm's space is difficult terrain.
Swarm Mind — Swarm Mind
Grasping Bites (attack) — The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. **Critical Success** The creature falls Prone, takes 1d6 bludgeoning damage, and is Grabbed by the cobbleswarm until the end of the cobbleswarm's next turn. **Success** The creature falls prone.
Pummeling Assault — Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 Reflex save).

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