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Cobbleswarm (AoE)

Creature 2 — aberration, earth, swarm

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +9
Skills athletics +10, stealth +13
Str
+1
Dex
+4
Con
+2
Int
-3
Wis
+3
Cha
+0
AC 17 Fort +10 Ref +12 Will +7
HP 20
Immunities precision, swarm-mind
Resistances piercing 6, slashing 6
Weaknesses area-damage 3, splash-damage 3
Speed 20 feet, burrow 10 feet

Abilities

Precise Tremorsense 40 feet — The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense. Tremorsense
Clutching Cobbles — The cobbleswarm's space is difficult terrain.
Grasping Bites (attack) — The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space. **Critical Success** The creature falls Prone and takes 1d6 bludgeoning damage, and is Restrained by the cobbleswarm until the end of the cobbleswarm's next turn. **Success** The creature falls prone, and is Grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Pummeling Assault — Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 Reflex save).

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