Coiled Conifer
Creature 13 (rare) — elemental, mutant, plant, wood
WeaverCrasherLANDelementalplantwood
This bent and slithering entity is barely identifiable as a tree. Tentacle-like roots extend from its trunk in odd places, meeting tumorous knots filled with caustic sap. The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight
Source: wardens-of-wildwood-bestiary
Perception +21; darkvision, tremorsense (imprecise) 120 feet
Skills athletics +27, stealth +24 (+26 in forests and swamps)
Str
+8
Dex
+5
Con
+7
Int
-4
Wis
+2
Cha
-1
AC 34
Fort +26
Ref +22
Will +19
HP 238
Immunities acid, poison
Resistances bludgeoning 15, piercing 15
Weaknesses axe-vulnerability 15, fire 15
Speed 20 feet
Offense
Melee Branchy Maw (deadly-d10, reach-15) +27, Damage 3d10+14 piercing plus Improved Grab
Melee Root (agile, reach-15, trip) +27, Damage 3d8+14 bludgeoning plus Push
Abilities
Tremorsense (Imprecise) 120 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Regurgitate Sap —
Greater Constrict — 2d10+9 bludgeoning, DC 33 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Sap Spray (primal) — The coiled conifer spews bile-like sap in a 60-foot cone. Creatures in the area take 7d12 acid damage (DC 33 Reflex save) and become Sickened 1 (Sickened 2 on a critical failure).
The coiled conifer can't use this ability again for 1d4 rounds.
The coiled conifer can't use this ability again for 1d4 rounds.
Slithering Roots —
Swallow Whole (attack) — Large, 3d6+9 bludgeoning, Rupture 24
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Improved Grab —
Push 10 feet —
WORKS WELL WITH
CrasherLANDThe conifer's grabs and constrict immobilize enemies, letting a Crasher land high-damage strikes at close range without retaliation.
SniperLANDWeakened and swallowed creatures held in the conifer's reach become stationary targets a Sniper can pick off from safety.
FlankerLANDThe conifer's improved grab and reach create persistent off-guard opportunities a Flanker exploits for precision damage.
PUNISHES
✖ clumping✖ invisible✖ physical damage✖ acid
Another Weaver competes for the same control radius around the conifer's fifteen-foot reach.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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