Coldmire Pond
Creature 8 — aquatic, elemental, water
Coldmire ponds are often mistaken for shallow pools of water, but these sentient bodies of living water actually crawl along the ground or float through other liquids. Coldmires are dangerous ambush predators, drowning creatures that stray too close to or, even more hazardously, stand or swim inside their waters.
Source: rage-of-elements-bestiary
Perception +16
Skills athletics +18, stealth +18
Str
+5
Dex
+3
Con
+5
Int
+2
Wis
+2
Cha
+0
AC 27
Fort +16
Ref +19
Will +13
HP 135
Immunities bleed, paralyzed, poison, sleep
Resistances fire 10
Speed 20 feet, swim 50 feet
Offense
Melee Clammy Pseudopod +20, Damage 2d8+9 bludgeoning
Abilities
Shallow Waters — The coldmire pond can occupy the same space as other creatures. Creatures who move through the coldmire pond treat it as difficult terrain. Two creatures both occupying the coldmire pond's space are flanking it, regardless of their actual positions within the coldmire pond.
Constrict — 1d6 bludgeoning plus 1d6 cold{1d6 bludgeoning plus 1d6 cold}, DC 25 Fortitude
Constrict
Drag Below —
Flash Flood (primal, water) — Water surges out of the coldmire pond in a 20-foot emanation and crashes into nearby creatures, knocking them off their feet. Creatures in the area, as well as any creatures currently sharing the coldmire pond's space, take 4d8 bludgeoning damage and are knocked Prone (DC 26 Reflex save). Creatures standing inside the coldmire pond treat their result as one step worse.
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