Comozant Wyrd
Creature 5 — air, elemental, incorporeal
Buzzing, crackling plasma makes up a comozant wyrd, electrically charged waves of greens, blues, and purples cascading in heatless flame. Given a mind and a semblance of a face, comozant wyrds need a surface from which they can crackle and writhe. Once secure, they seek out companionship from anyone nearby. In the Universe, they can be found in many places: lashing themselves to sailing ships, dancing across the buildings, or anchoring to the stones of a mountain range. In the vast spans of the
Source: rage-of-elements-bestiary
Perception +12
Skills diplomacy +11, nature +12
Str
-5
Dex
+4
Con
+0
Int
-1
Wis
+3
Cha
+4
AC 21
Fort +7
Ref +15
Will +12
HP 60
Immunities disease, electricity, paralyzed, poison, precision
Resistances all-damage (except force, ghost-touch) 5
Speed 15 feet, fly 25 feet
Offense
Ranged Lightning Lash +15, Damage 2d12 electricity
Abilities
Plasmatic Form — Unlike other incorporeal creatures, a comozant wyrd can't move into or through solid objects. If a comozant wyrd isn't adjacent to a solid object or surface of its size or larger at the end of its turn, it loses 10 untyped HP. This HP loss cannot be mitigated or avoided in any way.
Illuminating Flames (aura, electricity, light, primal) — 30 feet. The comozant wyrd sheds bright light in the emanation and dim light for another 30 feet. Heatless flames similar to the wyrd's own surround any creature in the emanation. A visible creature can't become Concealed while in the emanation, and an Invisible creature becomes concealed rather than undetected. The wyrd can communicate empathically with any non-mindless creature affected by illuminating flames, even if they don't share a language.
Leap the Gap —
Wyrd Wisdom — Frequency once per day
Requirements The comozant wyrd is communicating empathically with another creature through illuminating flames
Effect The comozant wyrd's odd means of communication brings strange insight. One creature the wyrd is empathically conversing with gains the benefits of an augury spell, though only about this conversation topic, rather than any topic of the creature's choice.
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