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Con Rit

Creature 7 — animal, aquatic

The con rit is a hulking aquatic centipede that has traded its hundreds of legs for just as many fins. This sea insect swims with a grace that is just as majestic as it is unnerving. The con rit is dark brown on its dorsal side and sickly yellow on its ventral surface. This makes it much more difficult to spot, whether looking from above or below. Its exoskeleton is as hard as iron, and the shifting of its plates makes an elongated, eerie ringing sound as it swims. Many once thought the con rit

Source: pathfinder-monster-core

Perception +15
Skills acrobatics +13, athletics +18, stealth +13
Str
+6
Dex
+3
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 27 Fort +17 Ref +14 Will +10
HP 100
Resistances slashing 5, piercing 5
Weaknesses bludgeoning 5
Speed 10 feet, swim 60 feet

Offense

Melee Mandible +18, Damage 2d10+8 piercing

Abilities

Con Rit Venom (poison) — Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds Stage 1 1d10 poison (1 round) Stage 2 2d10 poison and Off-Guard (1 round); Stage 3 2d10 poison, off-guard, and Slowed 1 (1 round)
Spit Venom (poison) — The con rit spits a propulsive blast of venom that deals 2d10 poison plus 2d10 bludgeoning damage in a 30-foot line (DC 25 Fortitude save). Creatures who fail their save are also pushed 10 feet. The con rit cannot use Spit Venom again for 1d4 rounds.
Undulate — The con rit Swims. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.

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