Consonite Choir
Creature 13 (uncommon) — earth, elemental, swarm
Pre-Remaster content. May include legacy alignment.
Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth. Although their resonant chimes can be among the most beautiful music in the planes, those who intrude on their territory are instead confronted with a bone-shaking wall of sound and a barrage of razor-sharp crystals. The blades form naturally, just one of the many wondrous types of crystal on the Plane of Earth. Razor-edged consonite stalactites hum and chime along with the plane's
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +23
Skills acrobatics +24, performance +27
Str
+0
Dex
+5
Con
+8
Int
-2
Wis
+2
Cha
+6
AC 32
Fort +27
Ref +22
Will +21
HP 200
Immunities precision, swarm-mind
Resistances bludgeoning 8, piercing 15, slashing 15
Weaknesses area-damage 8, splash-damage 8
Speed 10 feet, fly 40 feet
Offense
Ranged Launched Blade +26, Damage 6d6 piercing plus 2d6 sonic
Abilities
Echolocation (Precise) 120 feet — The consonite choir can use hearing as a precise sense at the listed range.
Swarm Mind — Swarm Mind
Resonant Chimes (aura, sonic) — 30 feet. The consonite choir's tones resonate within physical objects. A creature that begins its turn in the aura deals an additional 2d6 sonic damage on any Strike using a weapon.
Swarming Chimes — The swarm deals 4d6 slashing plus 2d6 sonic{4d6 slashing damage plus 2d6 sonic damage} to each enemy in the swarm's space (DC 33 Reflex save). On a critical failure, the enemy is also Deafened for 1 minute.
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