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Consonite Choir

Creature 13 (uncommon) — earth, elemental, swarm

Pre-Remaster content. May include legacy alignment.

WeaverCrasherLANDAERIALelementalearth

Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth. Although their resonant chimes can be among the most beautiful music in the planes, those who intrude on their territory are instead confronted with a bone-shaking wall of sound and a barrage of razor-sharp crystals. The blades form naturally, just one of the many wondrous types of crystal on the Plane of Earth. Razor-edged consonite stalactites hum and chime along with the plane's

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +23; darkvision, echolocation 120 feet
Languages petran
Skills acrobatics +24, performance +27
Str
+0
Dex
+5
Con
+8
Int
-2
Wis
+2
Cha
+6
AC 32 Fort +27 Ref +22 Will +21
HP 200
Immunities precision, swarm-mind
Resistances bludgeoning 8, piercing 15, slashing 15
Weaknesses area-damage 8, splash-damage 8
Speed 10 feet, fly 40 feet

Offense

Ranged Launched Blade (magical, sonic) +26, range 120 feet, Damage 6d6 piercing plus 2d6 sonic

Abilities

Echolocation (Precise) 120 feet — The consonite choir can use hearing as a precise sense at the listed range.
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Resonant Chimes (aura, sonic) — 30 feet. The consonite choir's tones resonate within physical objects. A creature that begins its turn in the aura deals an additional 2d6 sonic damage on any Strike using a weapon.
Swarming Chimes — The swarm deals 4d6 slashing plus 2d6 sonic{4d6 slashing damage plus 2d6 sonic damage} to each enemy in the swarm's space (DC 33 Reflex save). On a critical failure, the enemy is also Deafened for 1 minute.

WORKS WELL WITH

FlankerLANDResonant Chimes adds sonic damage to weapon strikes, amplifying the flanker's multi-attack sequences.
AnvilLANDAnvil holds enemies within the swarm's space so Swarming Chimes hits consistently each round.
SniperLANDResonant Chimes buff applies to ranged weapon strikes, letting a sniper deal bonus damage from distance.

PUNISHES

✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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