Conspirator Dragon (Ancient, Spellcaster)
Creature 17 (uncommon) — dragon, occult
Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise. Dragons come in myriad forms
Source: pathfinder-monster-core
Perception +30
Skills acrobatics +30, athletics +30, deception +35, diplomacy +33, intimidation +33, occultism +31, performance +35, society +31, stealth +30
Str
+9
Dex
+5
Con
+6
Int
+6
Wis
+7
Cha
+8
AC 40
Fort +27
Ref +28
Will +32
HP 345
Immunities controlled, paralyzed, sleep
Speed 50 feet, climb 50 feet, fly 200 feet
Offense
Melee Jaws +32, Damage 3d8+17 piercing
Melee Claw +32, Damage 3d6+17 slashing
Melee Tail +30, Damage 2d10+17 bludgeoning
Ranged Mental Blast +31, Damage 6d6+6 mental
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
+2 to Sense Motive —
+2 Status to All Saves vs. Occult —
Retract Body —
Conjure Disguise (manipulate, occult, polymorph) — Frequency once per day
Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is Off-Guard. If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.
The transformation has the effects of Change Shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.
If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise (occult) — Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.
Rushed Transformation (concentrate, manipulate, occult, polymorph) — Frequency once per hour
Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of Humanoid Form except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.
Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.
Smoke Breath (occult, poison) — The dragon unleashes a noxious cloud of smoke that deals 16d6 poison damage in a 60-foot cone (DC 39 Fortitude save). The smoke remains for 1 minute. This has the effects of Mist, except it fills the cone's area.
The dragon can't use Smoke Breath again for 1d4 rounds.
Sneak Attack — The dragon's Strikes deal an additional 3d6 precision damage to Off-Guard targets.
Spells
Hidden Mind (rank 8)
Unrelenting Observation (rank 8)
Duplicate Foe (rank 7)
Project Image (rank 7)
Warp Mind (rank 7)
Dominate (rank 6)
Mislead (rank 6)
Scrying (rank 6)
Truesight (rank 6)
Mind Probe (rank 5)
Scouting Eye (rank 5)
Synaptic Pulse (rank 5)
Truespeech (rank 5)
Clairvoyance (rank 4)
Honeyed Words (rank 4)
Rewrite Memory (rank 4)
Rewrite Memory (At Will) (rank 4)
Suggestion (rank 4)
Clairaudience (rank 3)
Mind Reading (At Will) (rank 3)
Paralyze (rank 3)
Veil of Privacy (rank 3)
Calm (rank 2)
Invisibility (rank 2)
Paranoia (rank 2)
Bane (rank 1)
Charm (At Will) (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Figment (rank 1)
Message (rank 1)
Phantom Pain (rank 1)
Telekinetic Projectile (rank 1)
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