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Construction Worker

Creature 2 — human, humanoid

A brilliant architect can contemplate wondrous structural marvels, but someone must pick up a hammer and make these dreams real. Construction workers are the backbone of any city's infrastructure. Society is built upon the backs of laborers.

Source: pathfinder-npc-core

Perception +5
Skills athletics +10, crafting +13, society +6
Str
+4
Dex
+0
Con
+3
Int
+2
Wis
+1
Cha
+0
AC 17 Fort +11 Ref +6 Will +7
HP 35
Speed 25 feet

Offense

Melee Maul +10, Damage 1d12+4 bludgeoning
Melee Fist +10, Damage 1d4+4 bludgeoning
Ranged Brick +6, Damage 1d6+4 bludgeoning

Abilities

By Design (exploration) — The construction worker spends 1 minute inspecting the layout of a room and attempts a DC 22 Architecture-lore check. On a success, they learn the size and layout of all adjacent rooms on the same floor (or all rooms on the floor on a critical success). They can inspect each room only once per day.
Specialty Contractor — For encounters involving architecture or construction, the construction worker is a 6th-level challenge.
Demolishing Swing — The construction worker makes a maul Strike against a creature. If it hits, the creature is pushed 10 feet. If the target is wearing metal armor, its armor also takes the damage, which bypasses 5 of the armor's Hardness.

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