Consuming Cabinet
Hazard 9 — mechanical, trap
Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.
Source: wardens-of-wildwood-bestiary
Perception +0
Skills stealth +20
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 28
Fort +21
Ref +15
Will +0
HP 70
Immunities critical-hits, precision
Offense
Melee Door +21, Damage 2d10+13 bludgeoning
Abilities
It's Alive! (attack) —
Capture — The target is trapped inside the cabinet's interior, gaining the Grabbed condition until it Escapes, another creature Forces Open the cabinet door (DC 32), or that cabinet door is destroyed. Each of the two cabinet interiors can contain one Medium creature, or two Small-sized creatures or smaller.
Batter (attack) — The cabinet shakes, dealing 2d10+13 bludgeoning damage to all creatures it has Grabbed.
Run Consuming Cabinet in the encounter builder — free, no install.
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