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Contemplative

Creature 2 (uncommon) — aberration

Pre-Remaster content. May include legacy alignment.

Even the average contemplative demonstrates an intellect that far surpasses those of most other beings. The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +8
Skills arcana +8, medicine +6, nature +8, occultism +10, society +8
Str
-2
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+3
AC 19 Fort +4 Ref +9 Will +10
HP 32
Resistances mental 5
Weaknesses physical 2
Speed 5 feet, fly 25 feet

Offense

Melee Claw +7, Damage 1d6 slashing

Abilities

Telepathy 30 feet (aura, magical) — Telepathy
Thoughtsense (Imprecise) 30 feet (mental, occult) — The contemplative senses all non-mindless creatures at the listed range.
Atrophied — A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a -2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.

Spells

Daze (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Read Aura (rank 1)
Telekinetic Projectile (rank 1)

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