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Contemplative Meditant

Creature 15 (rare) — aberration

Pre-Remaster content. May include legacy alignment.

Contemplative meditants focus their meditations and research on the vexing topic of time itself. The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +29
Skills arcana +31, deception +27, diplomacy +27, medicine +29, nature +27, occultism +33, society +29
Str
-2
Dex
+6
Con
+0
Int
+8
Wis
+6
Cha
+4
AC 38 Fort +21 Ref +27 Will +29
HP 275
Resistances mental 15
Weaknesses physical 10
Speed 5 feet, fly 25 feet

Offense

Melee Claw +27, Damage 3d6+4 slashing plus 4d6 mental

Abilities

Telepathy 60 feet (aura, magical) — Telepathy
Temporal Sense — A contemplative meditant can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll as it acts on flashes of insight harvested from potential futures.
Thoughtsense 60 feet (mental, occult) — The contemplative senses all non-mindless creatures at the listed range.
Constant Spells — Constant Spells
Atrophied — A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a -2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.
Temporal Suppression (mental, occult) — Frequency once per round Effect The contemplative attempts to hinder a target creature's personal flow of time. The target must be within 60 feet, and once targeted must attempt a DC 36 Will save, becoming Slowed 1 on a failure or Slowed 2 on a critical failure. Each time an affected creature ends its turn, its slowed value decreases by 1. A creature that critically succeeds on their save against Temporal Suppression is temporarily immune to it for 24 hours.

Spells

Disappearance (Self Only) (rank 8)
Discern Location (rank 8)
Return To Essence (rank 7)
Tongues (Constant) (rank 5)
Dimensional Anchor (rank 4)
Haste (rank 3)
Slow (rank 3)
Daze (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Read Aura (rank 1)
Sanctuary (rank 1)
Telekinetic Projectile (rank 1)

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