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Coral Dragon (Adult, Spellcaster)

Creature 12 — amphibious, dragon, primal

Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of

Source: pathfinder-monster-core-2

Perception +22
Skills acrobatics +20, athletics +22, diplomacy +26, intimidation +26, nature +21, society +18, stealth +22, survival +23
Str
+7
Dex
+2
Con
+5
Int
+3
Wis
+5
Cha
+7
AC 32 Fort +25 Ref +20 Will +21
HP 215
Immunities dazzled, paralyzed, sleep
Speed 30 feet, fly 50 feet, swim 100 feet

Offense

Melee Jaws +26, Damage 3d10+13 piercing
Melee Claw +26, Damage 3d6+13 slashing
Melee Tail +24, Damage 3d8+13 bludgeoning

Abilities

+2 Status to All Saves vs. Primal
Biomineralize
Kaleidoscopic Display (aura, visual) — 90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 30 Fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Dazzled for 1 round. **Failure** The creature is Blinded for 1 round. **Critical Failure** The creature is blinded for 1 round and dazzled for 1 minute.
Reef Bond — Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 34 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours. If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
Hydraulic Breath (primal, water) — The dragon exhales a pressurized jet of water that deals 13d6 bludgeoning damage in an 100-foot type:line (DC 32 Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.
Reef Meld (extradimensional, primal) — Frequency once per day Requirements The coral dragon is in physical contact with their bound reef Effect The dragon physically merges with the reef and vanishes, along with up to four willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 5 mile away.
Grab — Grab

Spells

Commune (rank 6)
Petrify (rank 6)
Chameleon Coat (rank 5)
Control Water (rank 5)
Mariner's Curse (rank 5)
Hydraulic Torrent (rank 4)
Mirage (rank 4)
Vapor Form (rank 4)
Aqueous Orb (rank 3)
Crashing Wave (rank 3)
Slow (rank 3)
Mist (rank 2)
Water Breathing (rank 2)
Water Walk (rank 2)
Air Bubble (rank 1)
Create Water (rank 1)
Detect Magic (rank 1)
Know the Way (rank 1)
Prestidigitation (rank 1)
Spout (rank 1)
Stabilize (rank 1)
Tailwind (rank 1)

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