Coral Dragon (Ancient)
Creature 17 (uncommon) — amphibious, dragon, primal
Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of
Source: pathfinder-monster-core-2
Perception +32
Skills acrobatics +28, athletics +30, diplomacy +34, intimidation +34, nature +30, society +26, stealth +30, survival +31
Str
+9
Dex
+5
Con
+6
Int
+5
Wis
+5
Cha
+6
AC 39
Fort +32
Ref +27
Will +28
HP 315
Immunities dazzled, paralyzed, sleep
Speed 50 feet, fly 60 feet, swim 120 feet
Offense
Melee Jaws +34, Damage 3d12+17 piercing
Melee Claw +34, Damage 3d8+17 slashing
Melee Tail +32, Damage 3d10+17 bludgeoning
Abilities
+2 Status to All Saves vs. Primal —
Biomineralize —
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Kaleidoscopic Display (aura, visual) — 90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 36 Fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is Dazzled for 1 round.
**Failure** The creature is Blinded for 1 round.
**Critical Failure** The creature is blinded for 1 round and dazzled for 1 minute.
Reef Bond — Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 40 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
Draconic Momentum — The dragon recharges their Hydraulic Breath whenever they score a critical hit with a Strike.
Hydraulic Breath (primal, water) — The dragon exhales a pressurized jet of water that deals 18d6 bludgeoning damage in an 120-foot type:line (DC 38 Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.
Reef Armor (primal) — Frequency once per day
Effect The dragon encases themself in an shell of protective coral, gaining 50 temporary Hit Points and resistance 10 to piercing and slashing damage until the temporary Hit Points are depleted. The effect lasts for 1 minute, until destroyed, or until the dragon Dismisses the effect.
Reef Meld (extradimensional, primal) — Frequency once per day
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to eight willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 10 mile away.
Improved Knockdown — Improved Knockdown
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