Corn Leshy Throng
Creature 4 — leshy, plant, troop
A thick forest or flourishing farm sometimes sees an explosion of primal magic leading to the creation of a multitude of leshies. When still young, these spirits might band together with their crop-mates for protection or to achieve a mutual goal. Used to growing in rows, many corn leshies can form a sizable legion. Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and
Source: pathfinder-npc-core
Perception +10
Skills acrobatics +11, athletics +10, nature +12
Str
+2
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+2
AC 21
Fort +8
Ref +13
Will +10
HP 54
Weaknesses area-damage 5, splash-damage 5
Speed 25 feet
Abilities
Encircling Maze — A corn leshy throng is arranged in rows of stalks to envelop foes, stretching upward to block their vision. It can move into other creatures' spaces, and other creatures can move into its squares.
When a Medium or smaller creature attempts to enter any of the corn leshy throng's spaces, it must attempt a DC 20 Survival check. If the creature fails, it gets turned around—all the throng's squares are greater difficult terrain for it until the end of this turn. A creature needs to attempt this check only the first time in a round it attempts to enter one of the throng's squares.
Troop Defenses — Thresholds 36 (3 segments), 18 (2 segments)
Troop Defenses
Troop Movement — Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
Verdant Burst — When the corn leshy throng dies, a burst of primal energy explodes from their body, restoring 3d8 healing vitality Hit Points to each plant creature in a 30-foot type:emanation. This area immediately fills with stalks of corn, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Boxing Ears — 1 to 3
Frequency once per round
Effect The corn leshy throng lashes out with hardened ears of corn to attack each enemy in its space and in a 5-foot type:emanation, with a DC 18 Reflex save. The damage depends on the number of actions.
1 1d6 bludgeoning damage
2 2d6+4 bludgeoning damage
3 2d6+8 bludgeoning damage
Kernel Barrage — The throng's members fling a bombardment of corn kernels. Each creature in a 30-foot type:cone takes 2d6 bludgeoning damage with a DC 18 Reflex save. When the throng is reduced to 2 or fewer segments, this area decreases to a 15-foot type:cone.
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