Cornugon
Creature 16 — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Hell's armies contain legions upon legions of different devils all suited precisely to their roles. But such an army needs able commanders, and it is this role that cornugons fill. Their mere presence inspires those under their command to improved performance- often through fear of the horrible torments that a cornugon can unleash as punishment for failure. Forged in the fires of Malebolge from the most renowned warriors among lesser devilkind, even the least cornugon is among the fiercest warri
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +28
Skills acrobatics +28, athletics +32, intimidation +30, religion +28, stealth +26
Str
+8
Dex
+6
Con
+7
Int
+4
Wis
+6
Cha
+6
AC 38
Fort +31
Ref +26
Will +26
HP 300
Immunities fire
Resistances physical (except silver) 15, poison 15
Weaknesses holy 15
Speed 25 feet, fly 50 feet
Offense
Melee Spiked Chain +34, Damage 3d8+16 slashing plus 2d6 spirit
Melee Claw +32, Damage 3d10+14 slashing plus 1d6 spirit
Melee Tail +32, Damage 3d8+14 slashing plus 1d6 spirit
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic —
Attack of Opportunity — Attack Of Opportunity
Circle of Protection (aura, divine, evil) — 10 feet. A constant Circle of Protection against good is centered on the cornugon.
Commander's Aura (aura, divine) — 100 feet. Allied evil creatures in the aura of lower level than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, emotion, fear, mental) — 10 feet. DC 34 Will
Frightful Presence
Chain of Malebolge —
Infernal Wound (divine) — A cornugon's tail Strike deals 4d6 bleed.
The DC of the flat check to stop the bleeding starts at DC 20 Flat and is reduced to DC 15 Flat only if someone successfully assists. The DC to Administer First Aid to a creature with an infernal wound increases by 10.
A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature.
Stunning Chain (incapacitation) — If the cornugon critically hits with its spiked chain Strike, the target must succeed at a DC 34 Fortitude save or be Stunned for 1 round (1d4 rounds on a critical failure).
Spells
Dimension Door (rank 4)
Dimension Door (At Will) (rank 4)
Fireball (rank 3)
Lightning Bolt (rank 3)
Dispel Magic (rank 2)
Infernal Pact (rank 1)
Run Cornugon in the encounter builder — free, no install.
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