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Corpselight

Creature 2 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +7
Skills athletics +7, intimidation +8, stealth +8
Str
+3
Dex
+4
Con
+1
Int
+1
Wis
+1
Cha
+2
AC 17 Fort +5 Ref +10 Will +7
HP 40
Immunities bleed, death-effects, disease, fear-effects, paralyzed, poison, precision, unconscious
Speed 25 feet, fly 25 feet

Offense

Melee Jaws +10, Damage 1d8+6 piercing
Melee Claw +10, Damage 1d6+6 slashing

Abilities

Corpse Sense (Precise) 30 feet — A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
Sunlight Powerlessness — A corpselight exposed to sunlight is Stunned 2 and Clumsy 2, and cannot Claim a Corpse.
Void Healing — Negative Healing
Wisp Form — When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 Flat at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
Claim Corpse — Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 healing Hit Points.
Death Light (emotion, fear, mental, occult) — Prerequisites The corpselight is in a corpse Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 healing Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use again for 1d4 rounds. **Critical Success** The creature is unaffected. **Success** The creature takes 1d6 void damage. **Failure** The creature takes 2d6 void damage and is Frightened 1. **Critical Failure** The creature takes 4d6 void damage and is Frightened 3.

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